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The mystery of locked rooms / Lindsay Currie.

Currie, Lindsay, (author.).

Summary:

"Twelve-year-old Sarah Greene wants nothing more from her seventh-grade year than to beat the hardest escape room left in her town with her best friends, West, and Hannah. But when a foreclosure notice shows up on Sarah's front door, everything changes. Since her father became ill two years ago, things have been bad, but not lose your house bad . . . until now. Sarah feels helpless until the day Hannah mentions a treasure rumored to be hidden in the walls of an abandoned funhouse. According to legend, Hans, Stefan, and Karl Stein were orphaned at eight years old and lived with different families until they were able to reunite as adults. Their dream was to build the most epic funhouse in existence. They wanted their experience to be more than mirror mazes and optical illusions, so they not only created elaborate riddles and secret passages, but they also claimed to have hidden a treasure inside the funhouse. Once in, Sarah, West, and Hannah realize the house is unlike any escape room they've attempted. There are challenges, yes, but they feel personal. Like the triplets knew who would get in. It seems impossible, but so does everything about the house. As soon as they're in she immediately worries that attempting the funhouse is a bad idea but Sarah has no choice but to continue, since her future is at stake"-- Provided by publisher.

Record details

  • ISBN: 9781728259536
  • ISBN: 1728259533
  • ISBN: 9781728259567
  • ISBN: 9798368745329
  • Physical Description: 247 pages ; 22 cm.
  • Edition: First edition
  • Publisher: Naperville, Illinois : Sourcebooks Young Readers, an imprint of Sourcebooks, [2024]

Content descriptions

General Note:
Includes a sneak peek of The House with No Keys.
Paging may vary.
Target Audience Note:
Ages 8 and up.
Grades 4-6.
620L Lexile.
Subject:
Escape room games > Juvenile fiction.
Treasure hunting > Juvenile fiction.
Friendship > Juvenile fiction.
Genre:
Detective and mystery fiction.
Action and adventure fiction.

Available copies

  • 101 of 189 copies available at NC Cardinal. (Show)
  • 5 of 5 copies available at Rutherford County Library System.

Holds

  • 3 current holds with 189 total copies.
Sort by distance from:
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Haynes Branch Library JF Cur (Text) 38801102154660 Juvenile Fiction Battle of the Book Available -
Mountains Branch Library JF Cur (Text) 38801102237259 Juvenile Fiction Available -
Norris Public Library J F CUR (Text) 30254100734679 Juvenile Fiction Available -
Rutherford Bookmobile J F CUR (Text) 38801102231401 Juvenile Fiction Available -
Rutherford County Library J F JUR (Text) 38801102231336 Juvenile Fiction Available -

Accessibility Features

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020 . ‡a9781728259536 ‡q(hardcover)
020 . ‡a1728259533 ‡q(hardcover)
020 . ‡a9781728259567 ‡q(trade paperback)
020 . ‡a9798368745329 ‡q(FollettBound)
035 . ‡a(OCoLC)1426307962
040 . ‡aICrlF ‡beng ‡erda ‡cNBT ‡dNBT ‡dJAS ‡dOCLCO ‡dOCO ‡dJTH
08204. ‡a[Fic] ‡223
1001 . ‡aCurrie, Lindsay, ‡eauthor. ‡0(CARDINAL)408403
24514. ‡aThe mystery of locked rooms / ‡cLindsay Currie.
250 . ‡aFirst edition
264 1. ‡aNaperville, Illinois : ‡bSourcebooks Young Readers, an imprint of Sourcebooks, ‡c[2024]
264 4. ‡c©2024
300 . ‡a247 pages ; ‡c22 cm.
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
385 . ‡nage ‡aChildren ‡2lcdgt
4901 . ‡aDelta Games ; ‡vbook 1
500 . ‡aIncludes a sneak peek of The House with No Keys.
500 . ‡aPaging may vary.
520 . ‡a"Twelve-year-old Sarah Greene wants nothing more from her seventh-grade year than to beat the hardest escape room left in her town with her best friends, West, and Hannah. But when a foreclosure notice shows up on Sarah's front door, everything changes. Since her father became ill two years ago, things have been bad, but not lose your house bad . . . until now. Sarah feels helpless until the day Hannah mentions a treasure rumored to be hidden in the walls of an abandoned funhouse. According to legend, Hans, Stefan, and Karl Stein were orphaned at eight years old and lived with different families until they were able to reunite as adults. Their dream was to build the most epic funhouse in existence. They wanted their experience to be more than mirror mazes and optical illusions, so they not only created elaborate riddles and secret passages, but they also claimed to have hidden a treasure inside the funhouse. Once in, Sarah, West, and Hannah realize the house is unlike any escape room they've attempted. There are challenges, yes, but they feel personal. Like the triplets knew who would get in. It seems impossible, but so does everything about the house. As soon as they're in she immediately worries that attempting the funhouse is a bad idea but Sarah has no choice but to continue, since her future is at stake"-- ‡cProvided by publisher.
5211 . ‡aAges 8 and up.
5212 . ‡aGrades 4-6.
5218 . ‡a620L ‡bLexile.
650 0. ‡aEscape room games ‡vJuvenile fiction.
650 0. ‡aTreasure hunting ‡vJuvenile fiction.
650 0. ‡aFriendship ‡vJuvenile fiction. ‡0(CARDINAL)318046
655 7. ‡aDetective and mystery fiction. ‡2lcgft ‡0(CARDINAL)339076
655 7. ‡aAction and adventure fiction. ‡2lcgft ‡0(CARDINAL)340523
8001 . ‡aCurrie, Lindsay, ‡tThe Delta Games ; ‡vbook 1.
902 . ‡aMARCIVE 202406
902 . ‡aMARCIVE 202409
901 . ‡a14314365 ‡bOCoLC ‡c14314365 ‡tbiblio ‡soclc